These Virtual Reality (V.R.)
devices are based on the same principle : we are in a bricked up
room and we can dig corridors in real time through a three-dimensional
material. |
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We have here a triple performance
: the architectural data base is rebuilt frame by frame. The spectator
can choose any direction on horizontal plane. The corridors built
remain in memory and can cross-check themselves until they form
a very complex architectured space. So we can carry out what can
be called Boolean operations (intersection of volumes) in real time.
What is more, the material through which we dig is a 3-D texture,
that is it remains coherent whatever the section axis may be. In
Is God flat ? we dig through bricks, in Is the Devil curved ?we
dig in a nice blue sky sprinkled with white clouds. In And what
about me ?(preparing), we will give you the answer as soon as it
is ready... |
These two devices will
be revealed together in IMAGINA. While Silicon Graphics will present
on their stand a surprising version of Is God flat ?, CANAL + will
present Is the Devil curved ? on double screen. The basement of
the one and the sky of the other should meet at the occasion. |
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This technical performance
is due to the competence and the efficiency of Patrick Bouchaud
et Richard Mercille who developed the project very quickly. What
is more, Is the Devil curved ? is developed in Z.A Production by
David Nahon and Jérôme Felix. |
Those two productions were
born thanks to Silicon Graphics Europe's competence and equipment.
Only an ONYX RE 2 could enable the joint use of 3-D texture and
of a geometric data base altered in real time. |
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Is God flat ? / Is
the Devil curved ?
2 questions asked in Virtual Reality by Maurice Benayoun
Production of God : Z-A Production with the support of the FIACRE
Production of the Devil : Z-A Production / CANAL +
Development : Z-A
God : Patrick Bouchaud / Richard Mercille
The Devil : Patrick Bouchaud / David Nahon
Sound : Jérôme Félix
The machine : Silicon Graphics ONYX Reality Engine and (sound
) : SGI Indy |