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Maurice Benayoun is a transmedia artist born in 1957. His work explores the potentiality of various media from video, to virtual reality, Web and wireless art, public space large scale art installations and interactive exhibitions. Maurice Benayoun's work has been widely exhibited all over the world and received numerous international awards and prizes. Co-founder in 1987 of Z-A (Paris) a pioneer CG and VR lab, Maurice Benayoun, between 1990 and 1993, writes with François Schuiten and directs The Quarxs, the first HDTV CG series widely awarded and broadcast in more than 15 countries. In 1993, he is prize-winner of the Villa Medicis Hors Les Murs of the Foreign Ministry for his Art After Museum project, a contemporary art collection in virtual reality. After 1993, he creates VR and interactive art installations, among them, in 1995, the Tunnel under the Atlantic, televirtual project linking the Pompidou center, in Paris, and the Museum of contemporary art, in Montreal. In 1998, he obtained the Golden Nica, Prix Ars Electronica, Interactive Art category for World skin, a Photo Safari in the Land of War. Both works are considered by critics as major works in the field of interactive art. Beside his art works, Maurice Benayoun is involved in many big exhibitions, events and architecture projects for the conception and direction of the interactive scenography. Just to mention some of them: the Navigation Room (1997) and the Membrane (2001) for the Cité des Sciences de la Villette, the Panoramic Tables for the Planet of Visions Pavilion for Hanover EXPO2000 and the Multimedia Tour for the Abbaye de Fontevraud. Since 1984, Maurice Benayoun has been teaching video and media art at the Université de Paris 1 (Panthéon-Sorbonne) and invited artist at the Ecole Nationale Supérieure des Beaux Arts of Paris. He is co-founder and co-director of the CITU research center (Création Interactive Transdisciplinaire Universitaire). | |
Art Installations, VR and Net Art. The Big Questions: the two first Big Questions using Virtual Reality as an artistic medium Is God flat? 1994. It was considered by Jean-Paul Fargier in Le Monde as the first metaphysical video game. Is the Devil curved? 1995. The sensual and perverse seduction of mass media. And What About Me? 1 (1996) and 2 (1997), were the Big Questions on line using Java... the Tunnel under the Atlantic, created during ISEA'95, was the first intercontinental televirtual event. The virtual tunnel which connected the Centre Georges Pompidou Paris and the Musée d'Art Contemporain in Montreal was dug in 5 days. Digging inside a 3D material made of images from both countries, the visitors where talking together. The voices were the compass before thay could see each other as a floating video image in the 3D VR environment. The Paris-New Delhi Tunnel, was 'dug' In January 1998, creating a cultural link between France and India. World Skin a Photo Safari in the Land of War a virtual reality installation, for the CAVE(tm) (immersive room) helped MB to precise the concept of Situation Art In this work, a group of 6 to 8 people are immersed in a virtual "land of war". They are given cameras and told that they can take photos if they want to. The result is a photo safari in the land of war...This thought provoking, questioning work was presented for the first time in Ars Electronica CAVE then at Imagina, Siggraph '98 Orlando and KTH Stockholm. With World Skin, Maurice Benayoun won with Jean-Baptiste Barriere (for the musical work) the Golden Nica award for interactive art at Ars Electronica. Crossing Talks (Communication rafting): A new collaboration with Jean-Baptiste Barrière, Crossing Talks is a virtual reality/Internet CAVE installation created for the Tokyo ICC Biennale (NTT International-Communication Center) in October-November 1999. The visitor tries to survive in an infinite universe of non-communication. | ||
Art Impact (Collective Retinal Memory), Interactive installation where everyone, on site (the exhibition) and on line (Internet), take part in the refresh of the collective memory. In collaboration with Jean Baptiste Barrière, first show at the Pompidou Center (June 20 - July, 4 2000) and Internet. Labylogue, exhibition Tu Parles !? le français dans tout ses états. Dialogue inside a virtual maze linking the Museum of Contemporary Art of Lyon, Bruxelles and Dakar (Senegal). Labylogue is tribute to the Library of Babel (J.L. Borgès) where the space become a meeting text. With Jean-Pierre Balpe (text generation) and Jean-Baptiste Barrière. Parallel Architectures: An original VR and TV series. An interactive installation conceived and co-directed with Odile Fillion. Every TV programme of 4 mn is shot in a VR immersive room (SAS Cube or CAVEtm) inside which the architect can explore and comment his own utopian project turned into a real time 3D environment. The visitor will be able to explore the interactive version, meeting the architect path and video image. Prototype of the 'immersive television' concept, the pilot present Instant City by Archigram explored and commented by Peter Cook. Watchout ! a Wireless, Internet, Video installation, presented at the Art Center Nabi of Seoul Korea and in four other locations in the city, in October 2002. So.So.So. (Somebody, Somewhere, Some Time) an interactive installation in VR recently presented in the Future Cinema exhibition at the ZKM of Karlsruhe, and the Gaité Lyrique in Paris (2003). Using the same VR binoculars, So.So.So. can be considered as a narrative version of the Art Impact concept of 'Collective Retinal Memory'. World Emotional Mapping Dynamic cartography of the emotions of the planet. Scanning the World Nervous System. At the origin of different projects : Far Near E-motion, Frozen Feelings, SFEAR, Emotional Market. Frozen Feelings Series of sculptures, frozen emotion of the World as a physical object. Physical avatar of the World Emotional Mapping produced with a digital prototyping tool (digital carving). SFEAR Internet, search engine and physical digital sculptures. The giant ballon of the FEAR map (World Emotional Mapping) flies in the Church Saint Pierre aux Nonnains, Metz during the Norapolis event. When the Frozen Fellings are presented like relics. Opening April 15, 2005 Cosmopolis, Overwriting the City Art and science exhibition, probably on of the largest interactive installation ever done using 12 VR binocculars and 12 projections sceens about urban planning and sustainable developpment. Done in the frame of the French year in China this installation is a new use of the Collective Retinal Memory concept. Opening on April 18 2005,Science Museum, Shanghai. Emotional Market (e-Market) Internet, search engine and physical digital sculptures. The market of the emotion of the world presented as a luxury shop. One of the first developpement of the World Emotional Mapping. Opening in Shanghai, Galery 18 on the Bund, May 1-7 2005.
Interactive scenography Beside his art work Maurice Benayoun conceives interactive scenographies combining physical public spaces (exhibitions, events) virtual environments (interfaces, Hypercube, HyperTV), augmented reality (Panoramic Tables, Planet of Visions, Expo2000 Hanover), intelligent agents (Gadevu, Z-A Profiler) and interactive projections. Several interactive and visual installations were created for the Hanover World Expo (EXPO2000) for the Planet of Visions pavilion conceived by François Schuiten and Bleu Lumière. Iin charge of scenography for the multimedia tour, in the Abbaye de Fontevraud, with 3 different installations (by Alain Escalle, Jean-Baptiste Barrière et Hyptique). The Membrane was the core of the exhibition the Man Transformed in 'la Cité des sciences et de l'Industrie' that opened on November 2001. The Membrane featured a large multi-screen, organic VR installation. This work done in a collaboration with Yann n'Guyen Minh, Jean-Baptiste Barrière, Corinne Lambert, and Z-A with a scenography by ZendCO. Interacting with the visitors body, this organic interface is a good example of what can be a new form of organic scenography for museums. The Navigation Room,, a 500m² space has been designed by Maurice Benayoun for the exhibition New Images and New Networks at 'la Cité des Sciences et de l'Industrie de la Villette'- Paris. It was one of the first network exhibitions using ATM network. The installation was made up of eleven two meters wide screens, showing fully working examples of the new 3D multiplatform user interface: Hypercube. More than eight hundred thousand visitors came to 'la Cité des Sciences de la Villette' to experience the Navigation Room. In the field of navigation interfaces, Maurice Benayoun conceived the 3D interface "Hypercube" (patent Z-A). Hypercube's success and appeal with the public was reported on at length in the national papers Liberation and Le Monde. Importantly, hypercube is the interface masking a powerful non-declarative intelligent profiling system. The Z-A Profiler has proven so effective, that both Hypercube and Profiler have since evolved the following directions: HyperTV, an EPG (Electronic Program Guide) The Travel Tunnel, developped by Z-A at the request of France Telecom and the Lux Tunnel a virtual 'lêche vitrine' guided by your desires...created for the metro station project; 'Franklin D Roosevelt' see further on. The Blue Station : : Conceived in collaboration with the French architect Jean Nouvel, won the competition to create Paris's first interactive subway station in the heart of Paris. Funded by the RATP (Parisian transport company) this unique project will be a metro station dedicated to French creation. Interactive, sound lighting and up 200 plasma screens will allow the public as well as artists to interact. The VR Tunnel will be the first VR and intelligent agent apparatus In use in a subway station. In LEBAZAR.NET Maurice Benayoun introduce the concept of the useless as a component of the survival process Since 2001, Maurice Benayoun is art director of the CITU (Creation Interactive Transdisciplinaire Universitaire). |
- 935 MÈTRES DE BANDE, Daniel BUREN, 3 channels video installation, (Prod. Savoir au Présent 1984 | ||
PIECES A CONVICTION (Prod. S.A.P., Vidéothèque de Paris 1985): | ||
- PIT STOP, Jean TINGUELY - BRANDT/HAFNER, Bertrand LAVIER | ||
- ESPACE MUSICAL, TAKIS - ARMOIRE PAYSAGE, Jean Luc VILMOUTH | ||
- PAR LA JUSTE MESURE DANS LE DOUBLE MONDE, Martial RAYSSE | ||
- SUZANNE ET LES VIEILLARDS, Jean Michel ALBEROLA | ||
- LE DÉLASSEMENT D'UN PEINTRE PARISIEN, Jean Le GAC | ||
- L'USINE L'USINE, Bill WOODROW | ||
- LÉVÈQUE AU MUSÉE, Claude LEVEQUE (Savoir au Présent, CRDP Creteil 1986) | ||
- WALL DRUMMING, SOL LEWITT (Musée d'art Moderne de Paris, 1988) | ||
directed by MB | ||
The QUARXS (Pilote) - with François SCHUITEN - ( Z-A Production 1991) | ||
DANGER QUARXS (Z-A 1992) | ||
The QUARXS (12X3MN) (Z-A 1993) | ||
HERE THEY ARE! (The QUARXS, The Movie) (35MM, 21'30", Z-A 1994) | ||
directed by MB | ||
UN JOUR EN FRANCE, open title for the France 3 news magazine, jan. 1995. | ||
MIRAGE ILLIMITE ( co-dir. Alain ESCALLE), Grand-Canal, Z-A Production., Mikros (1st Prize, Imagina 93, International Monitor Awards...) | ||
COSMOGONIE (co-dir. Alain Escalle) (Canal+, TEVA, Z-A Production) (2nd award Imagina '96, 2nd award Images du Futur Montréal) | ||
A REAL SCHLEMIL, animated feature film. (dir. H. KAMINSKY), Les Films de l'Arlequin, Project Image | ||
MECANIQUES CELESTES (dir. Fina TORRES), Mistral films. | ||
video works For
EXPO 2000 (Hanover) | ||
Pavillon
Planet of Visions (François Schuiten et Bleu Lumière) | ||
Eden | ||
Le Paradis, les Gouttes d'eaux (6 videos) | ||
Statue of myths (5 videos) | ||
L'an Mil : (2x6 videos) | ||
Open Books | ||
DOCUMENTARIES
| ||
COSMOGONY, documentary on Virtual Reality, for the "Cyber Night", Canal +. Z-A/Canal+/Teva 1996 | ||
e-Toile d'Or, NET ART, Paris, Jan. 2005 |
OFFICIAL SELECTION , International Architecture and Animation Film Festival, Baden, Switzerland, Sept. 2003 |
Best
multimedia project, Grotte Chauvet, France 2001 |
Winner, Architecture
project in collaboration with Jean Nouvel, Subway Station Franklin Roosevelt,
Paris 2000 |
OFFICIAL SELECTION, Festival de Creacion Audioviual de Navarra, Spain,1999 |
OFFICIAL
SELECTION, BIENNALE DO MERCOSUL, Brazil, Nov. 1999 |
OFFICIAL
SELECTION, ICC BIENNALE, Tokyo, Japan, Oct.-Nov. 1999 |
OFFICIAL
SELECTION, ART SHOW, SIGGRAPH '98, Orlando, USA, AUgust1998 |
GOLDEN
NICA (first prize), interactive art category, ARS ELECTRONICA, Linz, Austria,
1998 |
SECOND
PRIZE, IMAGES DU FUTUR '96, catégory open titles, Montreal 1996 |
SECOND
PRIZE PIXEL INA, CREDITS category IMAGINA 96-MONTE CARLO, February 1996 |
FINALIST
BEST ACHIEVEMENT , INTERNATIONAL MONITOR AWARDS, catégorie Opens/closes, Los Angeles, oct. 1995. |
OFFICIAL
SELECTION, ANIMA MUNDI, Rio de Janeiro, BRASIL, August 1995. |
OFFICIAL
SELECTION, FILM WEST, Sydney, AUSTRALY, july 1995. |
HONORARY
MENTION, ARS ELECTRONICA-LINZ, AUSTRIA April 1995 |
OFFICIAL
SELECTION, VIDEO FEST, Berlin, GERMANY, february 1995. |
JOSE
ABEL PRIZE, Best european animation film, CINANIMA, Animation Film Festival of
ESPINHO, PORTUGAL, October 1994 |
SILVER
TROPHEE, Espace Création, F.A.U.S.T., Toulouse, November 1994 |
OFFICIAL
SELECTION, Electronic Theater, International Symposium on Electronic Art 94, HELSINSKI,
94 |
OFFICIAL
SELECTIONS SIGGRAPH 94 - ELECTRONIC THEATER, ORLANDO |
SIGGRAPH
94 - SCREENING ROOM (2 selections), ORLANDO, USA |
SIGGRAPH
94 - ART & DESIGN SHOW, ORLANDO, USA |
DISTINCTION
(2nd prize), ARS ELECTRONICA-LINZ, AUSTRIA, June 1994 |
OFFICIAL
SELECTION, SHORT FILM FESTIVAL, TAMPERE, FINLAND, March 1994 |
3rd
PRIZE, fiction category, IMAGINA 94-MONTE CARLO, February 1994 |
INTERNATIONAL
MONITOR AWARD. BEST ELECTRONIC SPECIAL EFFECTS-Los Angeles, 93 |
INTENATIONAL
MONITOR AWARD, BEST VIDEO PAINT DESIGN, Los Angeles 93 |
NOMINATION,
BEST COMPUTER ANIMATION, INTERNATIONAL MONITOR AWARDS, Los Angeles 93 |
FIRST
PRIZE PIXEL INA, CREDITS category IMAGINA 93-MONTE CARLO, February 1993 |
3rd
PRIZE, FICTION category IMAGINA 93-MONTE CARLO, February 1993 |
OFFICIAL
SELECTION, SIGGRAPH-CHICAGO, July 1992 |
OFFICIAL
SELECTION, 5th FESTIVAL OF COMPUTER FILM-GENEVA,July 1992 |
OFFICIAL
SELECTION, IMAGINA 92-MONTE CARLO, January 1992 |
FIRST
PRIZE THIRD DIMENSION, SCAM - PARIS, November 1991 |
BEST
SCRIPT PRIZE, PARIS CITE 91- PARIS, October 1991 |
OFFICIAL
SELECTION, EUROGRAPHICS 91-VIENNA, AUSTRIA, September 1991 |
HONORARY
MENTION, ARS ELECTRONICA-LINZ, AUSTRIA September 1991 |
OFFICIAL
SELECTION, IMAGES DU FUTUR-MONTREAL, September 1991 |
1st
PRIZE, ARTISTIC MENTION CATEGORY, TRUEVISION COMPETITION-SIGGRAPH, Las Vegas,
91 |
IMAGE
FIXE PRIZE, PARIS CITE-PARIS, 1990 |
1st
PRIZE COMMUNICATION IMAGE, TECH IMAGE CONTEST-PARIS,1990 |
OFFICIAL
SELECTION, INTERNATIONAL ART FILM BIENNALE PARIS, BEAUBOURG, 1987 |
OFFICIAL
SELECTION, ART FILM FESTIVAL-ROTTERDAM, 1987 |
18 on the Bund Gallery, Emotional Market (e-market), Shanghai, China, May 1-7 2005 | ||
Science Museum, Cosmopolis, Overwriting the City Shanghai, April 18 - May 7 2005 | ||
Eglise Saint Pierre au Nonnains, SFEAR, Norapolis, Metz, France, April 15, 2005 | ||
Carrefour de L'image de l'Océan Indien, So.So.So, Ile de la Réunion, March 21 -24 2005 | ||
Intrusions 0-1, So.So.So., Ars Numerica, Montbéliard, France, December 2004 | ||
Athens 2004, Watch out! The eyes of the city, Athens, Greece, August 2004 | ||
Eyebeam, DIGITAL AVANT GARDE, World Skin Snap Shots, New York, USA, May 2004 | ||
Museum of the Moving Image, DIGITAL AVANT GARDE, the Quarxs, New York, USA, May 2004 | ||
Museum of the Moving Image, DIGITAL AVANT GARDE, World Skin, New York, USA, May 2004 | ||
ICC, Inter Communication Center, Future Cinema, So.So.So., Somebody, Somewhere, Some Time, Tokyo, Japan, December 2003-2004 | ||
Deconism Gallery, Deconversation, performance with Steve Mann, Pierre Levy and Derrick de Kerckhove, Toronto, Canada, August 2003 | ||
La Belle de Mai, Integrated Psychic Disorder Generator, 2013, performance, journées RIAM, Marseille, April 2003 | ||
Gaîté Lyrique, Open Source I, So.So.So., Paris, France, April - May 2003 | ||
ZKM, Exhibition Future Cinema, So.So.So., Somebody, Somewhere, Some Time, Karlsruhe, Germany, November 2002- mars 2003 | ||
Art Center Nabi, Watch Out !, installation on 4 sites Seoul, Korea : TTL Zone, Shinchon, Dahangno, Kangnam, September - October 2002 | ||
Art of Immersion, World Skin, CAVE festival, Bonn June-July 2002 | ||
QIO, Abbaye de Maubuisson, Art Impact, June-December 2002 | ||
Exhibition the Man Transformed, La Membrane, Cité des Sciences et de l'Industrie, Paris, Nov.2001-Feb.2003 | ||
GLAZ ART, Instant Virtual, Paris, November 2001 | ||
Abbaye royale de Fontevraud, multimédia tour, permanent installation, starting October 2001 | ||
ULTIMA Contemporary Music Festival, Art Impact, Collective Retinal Memory, Stenersen Museum, Oslo, Norway, Oct. 2001 | ||
Art Impact, Kiasma Museum, Helsinki Finland, June-August 2001 | ||
MIX 01, Art Impact, Aarhus, Denmark, June 2001 | ||
Beyond the Screen, ISEA 2000, Chapelle de l'Ecole Nationale Supérieure des Beaux Arts de Paris, World Skin, dec. 2000 | ||
Musée d'Art contemporain de Lyon, Tu Parles!? le français dans tous ses états, Labylogue, Lyon, France, 6 Nov. 2000 - 2 Jan. 2001 | ||
Tu Parles!? le français dans tous ses états, Labylogue, centre culturel Douta Seck, Dakar, Sénégal, 2 Nov. 2000 - 30 Dec. 2000 | ||
World@rt, VR Center
Nord, World Skin, Aalborg, Danemark, octobre 2000 | ||
Espace Méridien, Tu Parles? le français dans tous ses états, Labylogue, Bruxelles, 27 Sept. -14 Jan. 2001 | ||
Centre Pompidou, Art Impact, Collective Retinal Memory, Paris, June-July 2000 | ||
EXPO2000, expo. universelle, pav. Planet of Visions, Tables panoramiques et vidéos, Hanover, Germany, June-Oct.2000 | ||
Art Rock Festival, Le Diable est-il courbe, version PC, Saint Brieuc, France, Juin 2000 | ||
Laval Virtual, Interfaces intelligentes, Laval, France, mai 2000 | ||
Forum des Images, États généraux de l'écriture interactive, Crossing Talks (vidéo), Paris, Nov. 1999 | ||
ÉTATS GÉNÉRAUX DE L'ÉCRITURE INTERACTIVE, Crossing Talks, Nov. 1999 | ||
BIENNAL DO MECOSUL, World Skin Web site, Brazil, Nov.-Dec. 1999 | ||
ICC BIENNALE '99, Crossing Talks, NTT ICC, Tokyo, Japan, Oct.-Nov. 1999 | ||
KTH, World Skin, Stockholm, Sweden, Dec. 1998 | ||
TRANSARCHITECTURES 03, Missing Matter, DEAF, Rotterdam, Nederlands, Nov. 1998 | ||
ARS ELECTRONICA, World Skin, Linz, Austria, Sept. 1998 | ||
TRANSARCHITECTURES 03, Missing Matter, UQAM, Montréal, Canada, août 1998 | ||
TRANSARCHITECTURES 03, Missing Matter, Galerie AEDES, Berlin, Allemagne, août 1998 | ||
IMAGINA 98, World Skin, Monte Carlo, Monaco, March 98 | ||
VIRTUAL GALERY, PRAGATI MAGDAN, Paris-New Delhi Tunnel, New Delhi, India, Janv.-Feb.98 | ||
CITE DES SCIENCES ET DE L'INDUSTRIE de la VILLETTE, Paris-New Delhi Tunnel, Paris Jan.-Feb.98 | ||
CITE DES SCIENCES ET DE L'INDUSTRIE de la VILLETTE, Navigation Room, Paris Dec.97-Dec.98. | ||
ARS ELECTRONICA, World Skin, Linz, Austria, Sept. 1997 | ||
MUSEE D'ART CONTEMPORAIN DE LYON, Version Originale, July-Sept.1997. | ||
Vision Quest , Peking,China, 1996. | ||
KAHANAMOKU AND BEYOND, And What About Me ? 1, Sidney, Australy, July 1996. | ||
VIDEOTHEQUE DE PARIS, Is the Devil curved ? PC version, octobre 1996. | ||
MUSEE D'ART CONTEMPORAIN DE LYON, vidéos, Lyon, november 1995. | ||
MUSEE D'ART CONTEMPORAIN DE MONTREAL, The Tunnel under the Atlantique, Montréal, september1995. | ||
CENTRE GEORGES POMPIDOU, The Tunnel under the Atlantique, Paris, september 1995. | ||
MIM, Is God flat ? / Is the Devil curved ?, Montréal, Canada march 1995. | ||
SALON INTERNATIONAL d'ART CONTEMPORAIN of Strasbourg, Is God flat ? VR installation, parc des expositions, march 1995 | ||
MACHIDA MUSEUM OF GRAPHIC ARTS, Unlimited Mirage, Tokyo, Japan, march 1995. | ||
IMAGINA, Is the Devil curved ? VR installation, Monte Carlo, feb 1995. | ||
MILIA, Is God flat ? VR installation, Cannes, janury 1995. | ||
ARTIFICES 3 : Is God flat ? Salle de la Légion d?Honneur, Saint Denis, nov-déc 1994. | ||
SIGGRAPH 94, Art & Design Show, Orlando, USA, Jully 1994. | ||
3D IMAGE & ANIMATION FILMS, le GRAND HUIT / T.N.B. - Rennes, march 1994 | ||
ANIMATION TO PIXEL LAND, MUSEE CHATEAU - Annecy, june-august 1993 | ||
GALERIE SABRINA GRASSI, 9, rue Saint Germain l'Auxerrois, 75001 Paris, jan-febulary 1992 | ||
LES CITES OBSCURES, SCHUITEN/PEETERS - Bruxelles 1992 | ||
GALERIE 172 , 172, rue du Fbg Saint Honoré, 75008 Paris, 1991 | ||
PARIS CITE, PARC FLORAL - Vincennes, 1991 | ||
TECH IMAGE, Paris, 1990 | ||
ARC ( SOL LEWIT'S EXHIBITION), MUSEE D'ART MODERNE de la ville de PARIS, 1986 |
2005 | ||
Digital Image : Just Dit It!, University of California Santa Barbara (UCSB), CA, USA, March 05 | ||
Back to Reality, from Immersion to Critical Fusion, UC Los Angeles (UCLA), CA, USA, March 05 | ||
CITU, Transmediale Berlin, February 2005 | ||
Multimédia et scénographie, round table, SITEM, Paris, February 2005 | ||
Le passage à l'acte, Video Conference, Université de Savoie, Jan. 2005 | ||
Paysage Réel Virtuel, Workshop, École des Beaux Arts, Île de la Réunion, January2005 | ||
2004 | ||
Workshop Immersion, Ars Numerica, Montbéliard, France, December 2004 | ||
Immersion et fusion critique, Colloquium, Immersion et performance, Nicéphore Days, Chalon sur Saône, France, November 2004 | ||
Recherche artistique et création technologique, round table, Nicéphore Days, Chalon sur Saône, France, November 2004 | ||
Parcours numériques, Université du Val de Marne, November 2004 | ||
Immersion, Situation and Critical Fusion, DEAF 04, Rotterdam, Nederlands, November 2004 | ||
Conference, University of Beijing, China, November 2004 | ||
Dynamic Architectures of Communication, from Immersion to Critical Fusion, Summit Internet and Multimedia, Pékin, Chine, October 2004 | ||
Entretiens Jacques Cartier, SAT, Montreal, Canada, October 2004 | ||
Création / Recherche, clôture journées Villette Numérique, Cyberbase, Cité des sciences et de l'industrie Paris, September 2004 | ||
From Television to Immersion, Royal University College of Fine Art, Stockholm, Sweden, September 2004 | ||
De L'immersion à la fusion, le virtuel en situations, Colloque de Cerisy, France, July 2004 | ||
Dimension artistique et socio-économique de la création numérique, Université de Rouen, June 2004 | ||
Recherche et création dans le champ "innommable" des médias émergents, Rencontres art et multimédia, Institut Finlandais, Paris, June 2004 | ||
Le virtuel à l'oeuvre dans le paysage numérique, école des Beaux Arts de la Réunion, île de la Réunion, June 2004 | ||
From Immersion to Critical Fusion, Digital Avant Garde, Austrian Cultural Forum, New York, NY, USA, May 2004 | ||
Art en échange, Nord Sud Est Ouest, École des beaux arts de Metz, France, May 2004 | ||
Nouvelles formes de la création numérique, Observatoire des politiques culturelles, Grenoble, May 2004 | ||
Dispositifs interactifs et autres pratiques récréatives de survie, UCOI, île de la Réunion, April 2004 | ||
Enjeux esthétiques et politiques du numérique, UCOI, Université de la Communication de l'Océan Indien, île de la Réunion, April 2004 | ||
Qu'est-ce que le contemporain?, école d'architecture de Normandie, Rouen, April 2004 | ||
De la synthèse à la fusion critique, Master AST, Institut National Polytechnique de Grenoble, Feb. 2004 | ||
2003 | ||
Création numérique et art contemporain, Observatoire des politiques culturelles, Grenoble, Dec. 2003 | ||
Enjeux esthétiques du numérique, Ecole Nationale Supérieure des Beaux Arts, Paris, Nov. 2003 | ||
CITU et création interactive, Maison Européenne de la Photographie, Paris, September, 27, 2003 | ||
Transdisciplinarité Virtuelle, con-fusion et sens dessus-dessous, H2PTM, Créer du sens à l'ère du numérique, University Paris 8, September, 26, 2003 | ||
Digital Art and CITU, FRAAP, Paris, September 2003 | ||
Immersive Art, and after..., Digital Art, ICHIM, International Cultural Heritage Informatics Meeting, September 2003 | ||
Deconversation, performance with Steve Mann, Pierre Levy and Derrick de Kerckhove, Deconism Gallery, Toronto, Canada, August 2003 | ||
Carbon vs silicon, Banff centre, Alberta, Canada, August 2003 | ||
Virtual Arts and Museography, Ingenirium, Laval, France, June 2003 | ||
Virtual References, Remix conference, IRCAM, Paris, 2003 | ||
Integrated Psychic Disorder Generator, 2013, conference fiction, RIAM, La Belle de Mai, Marseille, April 2003 | ||
Digital Arts, Montreuil, France, March 2003 | ||
Cultural Heritage and Multimedia, Abbaye de Fontevraud, France, March 2003 | ||
Interactive Art and Virtual Reality, Ecole Nationale Supérieure des Telecoms, February 2003 | ||
Organic Architecture, Prospective 2100, CNRS, February 2003 | ||
Interactive works, Conservatoire National des Arts et Métiers, Paris France, Janvier 2003 | ||
Virtual Art, Ecole des Beaux Arts, Ile de la Réunion, January 2003 | ||
Création numérique et réalité virtuelle, ILOI, Ile de la Réunion, January 2003 | ||
2002 | ||
Représentation/situation, fluidité et rugosité du virtuel, Artmedia 8, CFCE, Paris, novembre 2002 | ||
Le jardin virtuel et autres dérives de la nature, colloque Le virtuel et le lierre, Abbaye de Fontevraud, octobre 2002 | ||
Net Lecture, EVL, Electronic Visualisation Lab, University of Illinois, Chicago, USA, septembre 2002 | ||
Artistic F[r]ictions: Roughing Up Digital Space, Digital Terror, CTheory Multimedia, Cornell University, Ithaca, USA, 2002 | ||
MB Works, School for Viual Arts, Kathy Brew seminar, New York, USA, september 2002 | ||
Watch-Out! Wireless and recent works, Université de Séoul, Corée du sud, septembrer 2002 | ||
Projet de station de metro interactive à Paris, alliance française, Salvador da Bahia, Bresil, août 2002 | ||
Installations 3D et environnements interactifs, Goethe institut, Salvador da Bahia, Bresil, août 2002 | ||
Why history of art will probably forget Maurice Benayoun's Art Work?, Emoçao Artificial, Itau Cultural, São Paulo, Brasil, '02 | ||
De l'art de la situation à la scénograpphie organique, Colloque Poliéri, Bibliothèque Nationale de France, juin 2002 | ||
De l'art virtuel, le quotidien augmenté, La nouvelle interaction homme/environnement, Séminaire X Aristote, École Polytechnique, Juin 2002 | ||
Réalité Virtuelle et Patrimoine, Abbaye de Fontevraud, mai 2002 | ||
Conférence, école des Beaux Arts de Poitiers, France, avril 2002 | ||
La rencontre, conférence, Abbaye de Royaumont, France avril 2002 | ||
Conférence, Art et cognition dans une perspective évolutionaire, Ecole Normale Supérieure (Ulm), Paris, avril 02 | ||
European Workshop on Culture and Technology, IST, Pistoia, Italie, mars 2002 | ||
Conférence, Ecole Nationale Supérieure des Telecom (ENST), mars 2002 | ||
Conférence, Festival du Film de Bruxelles, ANIMA, Belgique, fev. 2002 | ||
Conférence, Conservatoire National des Arts et Métiers, Paris, janvier 2002 | ||
Colloque l'auteur en question, France Culture/SCAM, Centre Pompidou, Paris, janvier 2002 | ||
2001 | ||
Conférence Sorbonne, Paris, décembre . 2001 | ||
Le réseau et la crétion, séminaire Transfert, Paris, dec. 2001 | ||
The Ultimate Audio-visual Experience, IST, Dusseldorf, Allemagne, dec. 2001 | ||
Media Space, WAND 5, Stuttgart, novembre 2001 | ||
From virtual to public space, conférence CAST 01, Franhaufer Institute, Bonn, Allemagne, septembre 2001 | ||
Behind the scene, Ars Electronica Festival, Linz, Autriche septembre 2001 | ||
Conférence et workshop, Université de Stuttgart, Allemagne, juillet 2001 | ||
Master class (technical run-through), Banff, Canada, television festival, juin 2001 | ||
Cyberpitch, table ronde et jury, Banff Television Festival, juin 2001 | ||
ECM Maison Populaire de Montreuil, juin 2001 | ||
ASTI, Cité des Sciences
de la Villette, avril 2001 " Musée de Corte, Art et virtuel, février 2001
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Art et multimedia, Journées de l'enseignement multimédia, Académie de Versailles, CNIT, la Défense, France, fev. 2001 | ||
Créations Interactives, Carrefour de l'image de l'Océan Indien, L'ILOI, Le Port, Ile de la Reunion, fev. 2001 | ||
2000 | ||
L'art numérique est-il contemporain?, table ronde, ISEA 2000, Paris, déc. 2000 | ||
Art Science Technologie, recherches actuelles, la Sorbonne, Paris, dec. 2000 | ||
Architecture+Media:explorer l'architecture, table ronde, Institut Français d'Architecture, Paris, déc. 2000 | ||
Rencontres européennes de la jeune création numérique, portrait d'auteur, Valenciennes, France, nov. 2000 | ||
Les protos et l'art numérique, SAT, Festival du Cinéma et des Nouveaux Medias, Montréal, Canada, oct. 2000 | ||
Interactive and VR creations, World@rt , VRCenter Nord, Aalborg, Danemark, oct. 2000 | ||
Methodology in VR concept development, World@rt , VRCenter Nord, Aalborg, Danemark, oct. 2000 | ||
Voila, La mémoire, Musée d'art moderne de la ville de Paris, Paris, sept. 2000 | ||
Velocity in Cultural Development, Culture on the Move, Hanovre, Allemagne, sept. 2000 | ||
Vision interactive, des Quarxs à Art Impact, Prix Italia, Bologne, Italie, sept. 2000 | ||
L'esthétique du Virtuel, Prix Italia, Bologne, Italie, sept. 2000 | ||
Art Outsiders, Le virtuel, passage à l'art, Maison Européenne de la photographie, sept. 2000 | ||
table ronde, Etat des arts de la réalité virtuelle, Laval Virtual, Laval, France, mai 2000 | ||
Créations interactives et réalité virtuelle, Observatoire des politiques culturelles, Le Magasin, Grenoble, 16 mai 2000 | ||
Utopie et création interactive, Utopi@, le Grand Hornu, Belgique, 24 mars 2000 | ||
Créations interactives, IIème symposium mondial des technologies de l'information (FWS), Futuroscope, Poitiers, mars 2000 | ||
Nouveaux systèmes d'imagerie en 3 dimensions, applications développements et perspectives, IIème symposium mondial des technologies de l'information (FWS), Futuroscope, Poitiers, février 2000 | ||
Situations en question. Pratiques interrogatives, de la vidéo au virtuel, CRECA, Université de Paris 1, 24 février 2000 | ||
Emotion et interactivité, table ronde, IMAGINA, Paris, février 2000 | ||
Crossing Talks, Communication Rafting, conf.: Interactivité+Immersion=la nouvelle dimension, IMAGINA, Monte Carlo, fév. 2000 | ||
L'attente des artistes face aux technologies, table ronde PRIAMM, IMAGINA, Monte Carlo, fév. 2000 | ||
1999 | ||
Virtual Reality and Art, Virtual Reality Software and Technology (VRST), University College London, Londres, 22 dec. 99 | ||
Un art coupable mais toujours libre, Pendulum Symposium, Mediaterra, Athènes déc. 99 | ||
Le ZA Profiler en action dans le Tunnel, ReViCo (Réalité Virtuelle et Cognition), ENST, Paris, 15 déc. 99 | ||
Crossing Talks, institut français de Tokyo, Tokyo, Japon, octobre 99 | ||
L'éthique otaku : Tous seuls ensemble, la crise de contact et autres troubles des sens, colloque OTAKU, Maison de la Culture du Japon, Paris, 17 septembre 99 | ||
Siggraph 99, Experiential Computer Art, Los Angeles, USA, 12 Août 99 | ||
Workshop intelligence connective, FWS Sympsium, Futuroscope, Poitiers, mars 99 | ||
Workshop Connective Intelligence, Mediartech '99, San Miniato, Italie, Janv. 99 | ||
Metaphorical architecture for virtual worlds. Back to the CAVE, Stuttgarter Filmwinter Festival, 16 Janvier 99 | ||
1998 | ||
Art and VR, conference, Keio University, Tokyo, Japon, dec. 98 | ||
Art and Science symposium, Hakone, Japon, nov.-dec.98, | ||
World Skin, Ars Electronica, Linz, sept. 98 | ||
Communicating Culture, Getty Center, Los Angeles, USA, octobre 98 | ||
Artist talk, Siggraph '98, Orlando, USA, août 98 | ||
Crossing Talks, Pour une écologie des médias, 3ème rencontres internationales art cinema-vidéo-ordinateur, Paris, Avril 98 | ||
Nouvelles technologies, image et réseaux, journées AMCSTI, Cité des Sciences de la Villette, Paris, avril 98 | ||
Fête de l'Internet, conférence, Centre culturel canadien, Paris, mars 1998 | ||
Virtual Communities, Madeira Technopolo, Madeire fev. 98 | ||
Rencontres ville, architecture et nouvelles technologies, Arc en Rêve, Bordeaux, janvier 1998 | ||
1997 | ||
Un safari photo au pays de la guerre, Opera Totale, Venise, Italie, novembre 1997 | ||
1er forum de l'an 2000, Lyon, octobre 1997 | ||
ICHIM 97, L'oeuvre est au fond de l'image à gauche, Louvre, Paris septembre 1997 | ||
Computer Construction of World Laws, Art as World Construction, université d'Aalborg, Danemark, mai 1997 | ||
Art as World Construction, université d'Odense, Danemark mai 1997 | ||
L'oeuvre d'art et sa reproduction à l'ère des médias interactifs, Musée virtuel, CRI/Louvre/Sorbonne, avril 97 | ||
Corps et pratique artistique, Cergy, avril 1997 | ||
Décor et nouvelles technologies de l'image, FEMIS, Paris, mars 97 | ||
1996 | ||
Espaces Virtuels métaphoriques, CAD Forum, Zagreb, Croatie, novembre 1996. | ||
Quand l'homme de l'ère numérique finira-t-il de descendre de l'arbre ? Cyber@rt, Valence, Espagne, novembre 1996. | ||
Le Diable est-il Courbe ? etl'Ecriture Interactive, Table ronde :Univers virtuels et comportements autonomes, Etats Généraux de l'Ecriture Interactive, Videothèque de Paris, octobre 1996. Conférence :. . | ||
Table ronde : Les Métamorphoses de l'oeuvre, F.A.U.S.T., Parc des Expositions de Toulouse, France, oct. 96. | ||
Mediartec '96, Florence, Italie, mai 1996. | ||
Révélations virtuelles : les avatars de la vérité, La Musique et l'Image : vers de nouvelles interactions ? .IRCAM, Paris, juin 1996. | ||
Un printemps d'artistes, Ars Multimédia, Maison de la Culture de Metz, mars 1996. | ||
2005 l'Odyssée du Multimédia, conférence cybermédia, Paris, janvier 1996. | ||
Les mutations de l'écriture interactive, Conservatoire européen d'écriture audiovisuelle, Paris, janv. 96 | ||
1995-94 | ||
The Quarxs, Advanced animation techniques, French American Animation Conference, New York, mai 95 | ||
La genèse du réalisme interactif, table ronde L'art du virtuel, Imagina février 1995. | ||
Nouvelles techniques, création et théorie, Les états de la création, Colloque international, Université de Lyon2, janv. 94. | ||
Les Quarxs, Digimedia, La télévision rencontre le multimédia, Genève, Suisse, mai 1994. | ||
Les Quarxs, Ars Electronica, Linz, Autriche, juin 1994. | ||
Les Quarxs, Médiascape 2 Symposium for the Media, Art and Culture, Zagreb, Croatie, juin 1994. | ||
Représentation tridimensionnelle et création multimédia, TiConUno, La Cultura dell'Interattività, Milan, Italie, juin 94. | ||
Cinéma et images de synthèse, Université d'été, Enseigner le cinéma, pratique et enjeux, Université de Lyon juil. 94. | ||
L'A.M.E. et la réalité virtuelle, Assises du Métafort, Aubervilliers, octobre 1994 . | ||
Adam et Eve chassés du virtuel, réalités de la dimension interactive, le Vivant et le Virtuel, Théâtre 95, Cergy-Pontoise déc. 94 | ||
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