2016 | |||||
Brain Factory Prototype 2 Interactive Installation EEG 3D Printing |
Brain Factory translates human abstractions into 3D Printed objects | ||||
Brain Factory Prototype Interactive installation, EEG, 3D printing |
In the Brain Factory, brain workers control matter with their thoughts. First prototype for Bains Nu | ||||
2015 | |||||
Brain Factory Brain Factory (Project) |
Where the "brain workers" convert human abstractions into commodities | ||||
2013 | |||||
Color Shift Interactive Ipad Application |
Color Shift | ||||
2012 | |||||
Tunnels Around the World Televirtuality Installation |
It remains a spectacular way to dig into a cultural material. | ||||
2010 | |||||
(UNCURATABLE [ART) INCURABLE] International event, exhibition of connective art |
a first synchronized event to demonstrate participation in the Collider, connecting works produced o | ||||
KITSUN Mobile Urban Navigator |
KIT de Survie Urbain Numérique | ||||
Last Life Internet Reality Game |
Un jeu en ligne, reality game, pour gagner sa vie | ||||
The Art Collider P2P Network for connective creation |
TheArtCollider is a platform for connected creation of time based art aiming towards a collaborative | ||||
2008 | |||||
Arc de Triomphe entre Guerre et Paix scénographie permanente / museum design / interact |
scénographie permanente de l'arc de Triomphe à Paris, dispositifs interactifs | ||||
2007 | |||||
Epidémie Rendre visible l’invisible |
Projet d’exposition pour la Cité des sciences de la Villette | ||||
2002 | |||||
La Machine à idées Interface ludo-marketing |
Une machine à produire automatiquemet des concepts de produits innovants | ||||
1996 | |||||
And What about Me? 2 Internet, java |
rewriting the 7 days | ||||
1995 | |||||
And What about Me? 1 Internet, java |
our impact on the world |