2016 | |||||
Brain Factory Prototype 2 Interactive Installation EEG 3D Printing |
Brain Factory translates human abstractions into 3D Printed objects | ||||
Brain Factory Prototype Interactive installation, EEG, 3D printing |
In the Brain Factory, brain workers control matter with their thoughts. First prototype for Bains Nu | ||||
2015 | |||||
Brain Factory Brain Factory (Project) |
Where the "brain workers" convert human abstractions into commodities | ||||
White Cube alpha 1-20 (The Age of Experience) Perfume, installation |
l'essence de l'art contemporain. 20 conceptual fragrances | ||||
2014 | |||||
White Cube Alpha (Variation - FIAC) Perfume, installation |
The Essence of Contemporary Art, conceptual fragrance | ||||
2013 | |||||
Color Shift Interactive Ipad Application |
Color Shift | ||||
2012 | |||||
Tunnels Around the World Televirtuality Installation |
It remains a spectacular way to dig into a cultural material. | ||||
2011 | |||||
Cartes Postales de l'Arc Création de cartes postales |
Appel à la création de cartes postales pour la nouvelle boutique de l'Arc de Triomphe de Paris | ||||
WHITE CUBE Parfum |
Parfum, L'essence de l'art contemporain, The Spirit of Contemporary Art, perfume | ||||
Le cafard de la pleine lune Diffusion: http://www.the-dump.net |
images troublantes | ||||
2010 | |||||
(UNCURATABLE [ART) INCURABLE] International event, exhibition of connective art |
a first synchronized event to demonstrate participation in the Collider, connecting works produced o | ||||
KITSUN Mobile Urban Navigator |
KIT de Survie Urbain Numérique | ||||
Last Life Internet Reality Game |
Un jeu en ligne, reality game, pour gagner sa vie | ||||
Dump au mètre Instance extraite du Dump. |
papier peint issu du Dump | ||||
Adam smith's invisible hand la Main Invisible développé par Adam Smith |
Un hologramme | ||||
The Art Collider P2P Network for connective creation |
TheArtCollider is a platform for connected creation of time based art aiming towards a collaborative | ||||
Art total Sculpture prototypage rapide |
structure gonflable | ||||
2008 | |||||
Arc de Triomphe entre Guerre et Paix scénographie permanente / museum design / interact |
scénographie permanente de l'arc de Triomphe à Paris, dispositifs interactifs | ||||
2007 | |||||
Epidémie Rendre visible l’invisible |
Projet d’exposition pour la Cité des sciences de la Villette | ||||
2006 | |||||
Emotion Vending Machine / Distributeur automatique Installation interactive |
Distributeur automatique d'émotions, musique,Internet | ||||
2005 | |||||
Emotional Stock exchange (e-stock) Internet, diod screens |
the stock market of World's emotions | ||||
Emotional Market (e-market) Internet, 12 video projections, sculptures digital |
the Market of World's emotions | ||||
SFEAR Internet, helium balloon, 2 video projections, dig |
Installation, inflated baloon and digitally carved sculptures, in the Temple | ||||
Frozen Feelings Internet, digital carving |
relics from the World Emotional Mapping | ||||
2004 | |||||
Emotional Slides (e-Slides) Installation, scultures, video (undone project) |
Video projections reflected by polished surfaces distorted by world's emotions | ||||
e-box packaging of the Frozen Feelings |
emotional packaging | ||||
2003 | |||||
un Générateur de Failles Psychologiques Integré Performance prospective |
Conférence RIAM, La Belle de Mai, Marseille, 29 avril 2003 Performance de clôtur | ||||
vessel Crockery design |
Stackable plates | ||||
felix fan |
Ventilateur à ailes verticales | ||||
2002 | |||||
sloop soft shelves |
Design, Soft shelves | ||||
La Machine à idées Interface ludo-marketing |
Une machine à produire automatiquemet des concepts de produits innovants | ||||
simply standalone portfolio |
Portfolio | ||||
2001 | |||||
softchair behavioural design |
Dynamic seats, behaving like friends | ||||
2000 | |||||
artTrap videoprojection and Internet |
interactive art project | ||||
1999 | |||||
TATI bag shopping bag |
Artist's shoping bag for TATI stores curated by Cyrille Putman | ||||
1996 | |||||
Far Near (e-motion) VR, Internet, interactive music and agents |
World nervous system (project) | ||||
And What about Me? 2 Internet, java |
rewriting the 7 days | ||||
1995 | |||||
And What about Me? 1 Internet, java |
our impact on the world |