2016
          Brain Factory Prototype 2
Interactive Installation EEG 3D Printing
     Brain Factory translates human abstractions into 3D Printed objects
          Brain Factory Prototype
Interactive installation, EEG, 3D printing
     In the Brain Factory, brain workers control matter with their thoughts. First prototype for Bains Nu
2015
          Brain Factory
Brain Factory (Project)
     Where the "brain workers" convert human abstractions into commodities
          White Cube alpha 1-20 (The Age of Experience)
Perfume, installation
     l'essence de l'art contemporain. 20 conceptual fragrances
2014
          White Cube Alpha (Variation - FIAC)
Perfume, installation
     The Essence of Contemporary Art, conceptual fragrance
2013
          Color Shift
Interactive Ipad Application
     Color Shift
2012
          Tunnels Around the World
Televirtuality Installation
     It remains a spectacular way to dig into a cultural material.
2011
          Cartes Postales de l'Arc
Création de cartes postales
     Appel à la création de cartes postales pour la nouvelle boutique de l'Arc de Triomphe de Paris
          WHITE CUBE
Parfum
     Parfum, L'essence de l'art contemporain, The Spirit of Contemporary Art, perfume
          Le cafard de la pleine lune
Diffusion: http://www.the-dump.net
     images troublantes
2010
          (UNCURATABLE [ART) INCURABLE]
International event, exhibition of connective art
     a first synchronized event to demonstrate participation in the Collider, connecting works produced o
          KITSUN
Mobile Urban Navigator
     KIT de Survie Urbain Numérique
          Last Life
Internet Reality Game
     Un jeu en ligne, reality game, pour gagner sa vie
          Dump au mètre
Instance extraite du Dump.
     papier peint issu du Dump
          Adam smith's invisible hand
la Main Invisible développé par Adam Smith
     Un hologramme
          The Art Collider
P2P Network for connective creation
     TheArtCollider is a platform for connected creation of time based art aiming towards a collaborative
          Art total
Sculpture prototypage rapide
     structure gonflable
2008
          Arc de Triomphe entre Guerre et Paix
scénographie permanente / museum design / interact
     scénographie permanente de l'arc de Triomphe à Paris, dispositifs interactifs
2007
          Epidémie
Rendre visible l’invisible
     Projet d’exposition pour la Cité des sciences de la Villette
2006
          Emotion Vending Machine / Distributeur automatique
Installation interactive
     Distributeur automatique d'émotions, musique,Internet
2005
          Emotional Stock exchange (e-stock)
Internet, diod screens
     the stock market of World's emotions
          Emotional Market (e-market)
Internet, 12 video projections, sculptures digital
     the Market of World's emotions
          SFEAR
Internet, helium balloon, 2 video projections, dig
     Installation, inflated baloon and digitally carved sculptures, in the Temple
          Frozen Feelings
Internet, digital carving
     relics from the World Emotional Mapping
2004
          Emotional Slides (e-Slides)
Installation, scultures, video (undone project)
     Video projections reflected by polished surfaces distorted by world's emotions
          e-box
packaging of the Frozen Feelings
     emotional packaging
2003
          un Générateur de Failles Psychologiques Integré
Performance prospective
    

Conférence RIAM, La Belle de Mai, Marseille, 29 avril 2003

Performance de clôtur

          vessel
Crockery design
     Stackable plates
          felix
fan
     Ventilateur à ailes verticales
2002
          sloop
soft shelves
     Design, Soft shelves
          La Machine à idées
Interface ludo-marketing
     Une machine à produire automatiquemet des concepts de produits innovants
          simply
standalone portfolio
     Portfolio
2001
          softchair
behavioural design
     Dynamic seats, behaving like friends
2000
          artTrap
videoprojection and Internet
     interactive art project
1999
          TATI bag
shopping bag
     Artist's shoping bag for TATI stores curated by Cyrille Putman
1996
          Far Near (e-motion)
VR, Internet, interactive music and agents
     World nervous system (project)
          And What about Me? 2
Internet, java
     rewriting the 7 days
1995
          And What about Me? 1
Internet, java
     our impact on the world